Hey everyone! I am trying to show a 3D Widget and play it’s animation when walking into a bounding box in an actor blueprint. I’ve created the widget blueprint, where I created an animation track and keyed the alpha of the image.
This animation is available as a variable in the widget blueprint event graph:
I then brought this widget into an actor blueprint, where I want the 3d widget to show when I enter the bounding box. I set the visibility of the widget to invisible from the start, and then show it when you walk through the bounding box. I also want the animation to play on the widget each time this happens, so that the widget fades in, shows for a few seconds, and then fades out. This would also happen when pressing the “Gamepad Special Right” button.

My main problem is that I don’t understand how to hook up the blueprint so that it triggers the animation to play when you enter the bounding box or when you press the gamepad button. Any help would be greatly appreciated! Thanks!
Barry Zundel