When I package my project I see that in-game all of my widget that make use of the “visbility” function using a bind are not working. However, inside the editor everything work perfect.
No matter what type of code I put into the bind it never seems to take it into account in a packaged project it just always sets the widget’s visibilty to visible no matter what.
I’m thinking this must be a bug, as I’ve never experienced this before and everything I made is based on logic I’ve made months ago which all worked perfect in a packaged build.
Anyone experiencing this issue?
Also, I’ve noticed another strange thing. Sometimes when I close my project and re-open it some of the return nodes inside my visibility bindings are reset. Like normally there is a branch, leading to 2 return nodes, one visible, the other one hidden. But sometimes both return nodes are suddenly reset to visible. This has happened in multiple different widgets.
These are issues I’ve never experienced before in the 6 months or more I’ve been using UE 4.
I think some serious UMG bugs crept into 4.17. Either that or I’m going crazy.