UMG touch buttons reacting differently on packaged build

Hey Scienziatogm Thank you for your response.
I might try migrating the widgets to a clean project to check it out.

Also, after reading my question again, I realised I made it sound like this is some kind of super complex custom C++ build lol.
The whole project is built using blueprints, most UI elements are just basic blueprint buttons drag and dropped from the UMG pallete in designer and using the standard “on clicked” and “on hovered” triggers to build interactivity.
My main troubleshooting so far has been to connect print strings to the various button triggers and check them in PIE and Standalone preview and package build.

Even without any other code attached beyond the print string, touch tap registers as only hover in the package build but as click, press and hover in PIE as it should.
Here is my Pawn Begin Play where the widget is created.

I will try to package in debug mode as you suggested and see what happens. but the main problem is I don’t know what I am looking for exactly.