UMG touch buttons reacting differently on packaged build

Hey theochron,
without knowing anything about your project (how are the widgets built for example), it’s difficult to understand where’s the problem. If you say that in a clean project it doesn’t happen, maybe there’s something going on into your widgets. Have you tried using the same widgets on a clean project?
Maybe a debug session (with breakpoints inside the engine code and built as Debug) could help too if you’re wondering what’s the cause of the problem.
I hope my answer helps! :grinning: