Can you help me? I’m trying to draw lines that will represent the orbits of my planets, I used spline to do this, so I thought about using spline mesh for the visual part, but I don’t know if it’s the best method, what I wanted was to draw thin lines that don’t change their thickness when we zoom in with the camera, they will always appear to have the same size and thickness as those already in the editor for debugging, how could I do something like that?