UMG Scaling problem, need help with auto resizing

Hello,

I’m just working on Window manager for game. I have main BP Widget for BasePanel thats is default for all panels. And I’m adding panel-content on runtime. Well, I would like to create auto-scaled panel that will scale whole panel, with header too(Name of panel on left side of header and exit button on right side of header). Also, that header must be scaled equaly to panel-content thats added runtime. I’ve tried lot of things but nothing works, I’m getting only panel-content scaleable, but I don’t know how to scale header equaly too. Please help me if possible. I hope you understand what i want to achieve. If not feel free to ask.

I didn’t really understand much, but I can tell you two things:

a) you can setup a different widget for a different resolution, in my game I had to do it for 4:3 monitors

b) you can fix by anchoring better all the components.

Thats not what i wanted, I need to create one widget that will look like this:

Window(Element)
A: Header

  • Name of Window (Left side)
  • Exit button (Right side)

B: Content -> Will be added runtime by blueprint (that means that we don’t know width and height on the start)
(You have image on the top of topic)

I need to scale whole window by size of content and header too