UMG progress bar not updating?

I have a simple health bar setup that references a pawn’s “curHP” variable. The “curHP” is set to the “maxHP” in construction on the pawn blueprint, and then is updated everytime the pawn takes damage.

For some reason the current HP isn’t getting updated when the pawn takes damage. I have a similar blueprint setup to indicate boost status and that works fine. From what I can tell it should be working with HP as well, but instead the bar nearly empties only when the currentHP is <= 0.

Here are the blue prints,

alt text

38787-hud3.png

Remember, progress bar goes from 0-1. 1 is full.

I can not see you dividing it anywhere.

That makes total sense! Thanks for the tip!

Tell me if it works so we can mark it resolved

worked perfect, thanks!