I have a simple health bar setup that references a pawn’s “curHP” variable. The “curHP” is set to the “maxHP” in construction on the pawn blueprint, and then is updated everytime the pawn takes damage.
For some reason the current HP isn’t getting updated when the pawn takes damage. I have a similar blueprint setup to indicate boost status and that works fine. From what I can tell it should be working with HP as well, but instead the bar nearly empties only when the currentHP is <= 0.
Here are the blue prints,
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