# \[UMG\] Open ComboBox from BP

**URL:** <https://forums.unrealengine.com/t/umg-open-combobox-from-bp/328837>\
**Category:** UI\
**Tags:** gamepad, Input, combobox, unreal-engine, UI, question, UMG\
**Created:** [August 16, 2015, 4:18am UTC](https://forums.unrealengine.com/t/umg-open-combobox-from-bp/328837 "2015-08-16T04:18:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_8eaddccb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8eaddccb](https://forums.unrealengine.com/u/anonymous_user_8eaddccb)\
**Post date:** [August 16, 2015, 4:18am UTC](https://forums.unrealengine.com/t/umg-open-combobox-from-bp/328837/1 "2015-08-16T04:18:08Z")

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Hi Guys,

Long story short, I’m creating a menu system that will allow for use with mouse, keyboard and GamePad input. I have most of the simple stuff down. Buttons and checkboxes take all 3 inputs fine. What my major issue is with the combobox. Is there a way to open the combobox dropdown from a BP, so that GamePad input can open the dropdown?

I can get the GamePad and keyboard to focus on the ComboBox but I can’t find a way or node to open the list allowing the user to select an option in the list.

Cheers Guys!

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**Author:** ![TRI99ER](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TRI99ER](https://forums.unrealengine.com/u/TRI99ER)\
**Post date:** [October 17, 2019, 7:38pm UTC](https://forums.unrealengine.com/t/umg-open-combobox-from-bp/328837/2 "2019-10-17T19:38:00Z")

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I encountered the same problem. Did you find the answer or workaround?
