Is it hard to configure to make the level dimensions fit the texture dimensions?
Could it work to the same accuracy of say the system shock 2 mini map? Im worried that a non open map, say with corridors and what not. I know you use a screen capture, does that mitigate the issue?
Just curious if you have thought much about this to make implementation easier? With world space to a 2d texture this will always be some what of a problem i assume.
Fantastic work! I am very interested in this solution.
Im not sure about the amount of work that was put into this, but i feel like $5 to $10 dollers would be a fair price. If this product was $5 i would buy it just as an afternoon learning resource without even having a motivation to implement this and i feel i would not be alone.