UMG menu not working in standalone build

I replaced my main menu with one built in UMG. It works with 2 clients and a standalone server, but when I try to run a standalone build, it just shows up as a black screen. Is this a problem with UMG or is this something that I am doing wrong? If it is a UMG problem, is there something I can do to work around the issue for now?

So here is what I did to get it to work properly. I forced the dependency in the .uproject file, I forced the module to load it. I made a separate controller, game mode, game state and HUD for the main menu. I load the menu from the main menu map and override the world settings with the main menu’s.

Forcing dependency in the .uproject’s module section:
{
“Name”: “UMG”,
“Type”: “Runtime”,
“LoadingPhase”: “Default”
},

Forcing module to load UMG in our GameInstance.cpp (in both the Init and InitPie functions just in case):
FModuleManager::Get().LoadModule(“UMG”);

This should be fixed in 4.5 - Tried adding a UI to shooter game and then cooked, showed up without needing to do anything extra.