I hava a UMG bp called LoadingScreen.
When I create a hud from it and add it to viewport in normal gameplay, all icons in it scale properly with resolution.
When I use it as a loading screen, all icons in it does not scale properly with resolution
How I setup the loading screen is by calling
GetMoviePlayer()->SetupLoadingScreen(LoadingScreen);
in c++.
I also tried to use GetViewportSize and GetDefaultResolution in BP,
but all I got was just 0,
even if I call them in tick of LoadingScreen.
Is this a bug that UMG in loading screen is not affected by DPI Scaling, which is configured in Project Settings?