So I followed this great UMG Inventory Tutorial so I can have an inventory in the game I’m working on. My only problem though, is that he didn’t show how to stack items and I can’t seem to figure it out for the life of me. The other inventory stacking tutorials are so different from the one I did that I worry about (and can’t) implement their methods into my project. I know it is a bit of a long shot, but I’d really appreciate it if anyone can help me figure this out.
The only major difference between my project and his tutorial is that I pick up items through collisions instead of through a key press.