[UMG] Inconsistent spacing between children in game viewport

In the screenshot I was actually running in New Editor Window (PIE) at 1280x720 on a display at 2560 x 1440. I tried it again at 1920x1080 and the issue still occurred. However the problem seems to be irrelevant when viewed in fullscreen.

At this point I’m going to assume my answer falls into DPI as you suggested?