UMG in 4.5 - Recommended workflow (and can't 'cast to' widget)?

Hello RumbleMonk…

I am hoping you might be of some help to me. I am a new user to Unreal… (Hobbyist) and I am trying to get something similar to what you are describing to work in 4.5.

I would like to have a Main menu… with three buttons w/Pic ← resolved

Button one: Options Overlays Main menu ← resolved
Button Two: Clears Main menu and goes to a screen… Call it filler ← resolved
Button Three: Exit Game ← resolved

Filler Screen:
Button one goes back to main menu ← resolved
Button Two Loads to Map1 ← resolved

Map 1:
Button 1 Exit Game ← resolved (Maybe)

Would you have a link that I could work thru… Have searched here under main menu (How I found this post), Create main menu… etc… have tried getting thru this tut: UMG UI Designer | Unreal Engine Documentation but. it is for 4.4 or earlier and I can’t puzzle it out. Or do you have a Utube link I might watch to learn, or could you outline in a step by step (A lot of work I am betting) Or any combo of info to help me ?

Thank you for taking the time to help out.

Respectfully,
Tarly
(Cliff)

PS> in reading more… I am trying to understand where the first widget “Event begin play” is found. In the TUT I followed I had to make a folder called UMG and then I was working thru it. It doesn’t seem to have a “Event begin play”

PSS.Found a post that a user made with this link in it:

AWESOME sauce! (Thank you whom ever posted it.)