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UMG Image Swap Problem.

Hi,

Im having a problem Getting an image to show up after ive bound it to a array from a struct. I have to first close the beginning widget after the pickup, just to get it to show on the widget when I bring it back up. then I just get a grey box. for a button

This is my button graph “Supposedly” pulling the image from the actor
b251d978b9de1857c6a167e84f12d1d5d561c55b.png

This is the UMG Button with an image overlay
59d57ca6fb96d60271576b748f3d728f70dd70cf.png

This is what UMG Design I want the button to show on top of
ab418516c00b6b8693ae82d1870ffbd262d2c196.png

This is the Graph for the bag
2860d25b8d61508d15ccdbf60f1f1c77877af5b4.png

Player Drawing the inventory Widget

Object im pulling the Texture from

And the struct I used for the object

My result is just a grey box where my image should be. Any solution or workaround suggestions would be appreciated.