UMG Documentation for 4.4 Preview

Sorry i was a bit unclear.

There is a new option “Set Offset in Viewport” with input Desired Offset (vector2). If i understand it correctly, if i add a widget, via add child, and then use new function i will be able to place the widget depending on the Desired Offset. However , an input value of (0,0) or a value of (700,700) doesn’t effect the added user widget position at all inside the viewport.
And i guess one will replace the old “Set Offsets , target CanvasPanelSlot” because i get warnings that it wasn’t tagged as BlueprintReadWrite and it will be removed in a future release.