# UMG disables input

**URL:** <https://forums.unrealengine.com/t/umg-disables-input/290709>\
**Category:** UI\
**Tags:** unreal-engine, bug-report, question, UMG\
**Created:** [August 11, 2014, 6:05pm UTC](https://forums.unrealengine.com/t/umg-disables-input/290709 "2014-08-11T18:05:48Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![honaj](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@honaj](https://forums.unrealengine.com/u/honaj)\
**Post date:** [August 11, 2014, 6:05pm UTC](https://forums.unrealengine.com/t/umg-disables-input/290709/1 "2014-08-11T18:05:48Z")

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Every time I add a widget to the viewport it disables input and shows the cursor, I have to click the mouse to reenable input. Yes, “modal” and “showcursor” are unchecked.

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**Author:** ![anonymous\_user\_759e5c3a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_759e5c3a](https://forums.unrealengine.com/u/anonymous_user_759e5c3a)\
**Post date:** [August 11, 2014, 6:27pm UTC](https://forums.unrealengine.com/t/umg-disables-input/290709/2 "2014-08-11T18:27:20Z")

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Hi ,

Thank you for your report. After adding a Widget to the viewport, it does appear you must click once to regain focus and interact with the Widget. I have reported this to our UMG developer.

EDIT: I see that this is unrelated to what I initially thought. I was able to reproduce the issue and have since reported it. My original message have been edited to reflect this.

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**Author:** ![honaj](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@honaj](https://forums.unrealengine.com/u/honaj)\
**Post date:** [November 18, 2014, 11:14am UTC](https://forums.unrealengine.com/t/umg-disables-input/290709/3 "2014-11-18T11:14:37Z")

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I hate to nag, but this is still happening in 4.6.

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**Author:** ![anonymous\_user\_759e5c3a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_759e5c3a](https://forums.unrealengine.com/u/anonymous_user_759e5c3a)\
**Post date:** [November 18, 2014, 3:58pm UTC](https://forums.unrealengine.com/t/umg-disables-input/290709/4 "2014-11-18T15:58:51Z")

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Hi ,

I am trying to recreate this, but it is working for me now. Is this using the same Widget as before and you updated it? If you make a new widget in 4.6, does it behave differently? Can you send me some screenshots of how you have set up your blueprints? Any additional information may help with the investigation.

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**Author:** ![honaj](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@honaj](https://forums.unrealengine.com/u/honaj)\
**Post date:** [November 19, 2014, 11:08am UTC](https://forums.unrealengine.com/t/umg-disables-input/290709/5 "2014-11-19T11:08:46Z")

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This is a new project, the widget in question(a basic menu, just buttons with OnClicked events) was created in 4.6. When I open or close it I have to click once to gain focus. This does not happen if I just open and close it with the menu button without clicking on anything. The screenshot is from my HUD blueprint.

 ![21595-openmenu.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/d/2/fd28b11910a292511afc363fac0f78127faebc54.jpeg)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [November 21, 2014, 7:34pm UTC](https://forums.unrealengine.com/t/umg-disables-input/290709/6 "2014-11-21T19:34:38Z")

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Hello ,

After doing some digging I have found that this issue (UE-5534) has been reported to the developers. I do not currently have a workaround for this problem. Thank you for your patience.

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**Author:** ![CyberDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CyberDev](https://forums.unrealengine.com/u/CyberDev)\
**Post date:** [July 3, 2015, 8:36pm UTC](https://forums.unrealengine.com/t/umg-disables-input/290709/7 "2015-07-03T20:36:38Z")

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Has this been fixed yet? Its annoying to have to click once before being able to use umg buttons.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [July 7, 2015, 7:39pm UTC](https://forums.unrealengine.com/t/umg-disables-input/290709/8 "2015-07-07T19:39:35Z")

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Hello ,

This issue is still under investigation, however I have found a workaround for this issue. If you set the input mode to game only when hiding the mouse this should set the focus back to your game without having to click. I hope that this helps.

Make it a great day
