UMG communication with Blueprint class

Hi
I am a beginner to Unreal please guide me through this situation, where in UMG, I have designed an Interface showing Information about the Player, which has the photo of a player, Text Data I want to map the UMG Interface on Object Mesh in level and control it from the blueprint
please guide me on how to do

You want a 3D widget, this will point you in the right direction: Unreal Engine 4 Tutorial - 3D Widget (UMG 4.6) - YouTube

  1. Create an actor blueprint.
  2. Add your mesh to the blueprint.
  3. Add a Widget component:
  4. Select your Widget class:
    bild

If this solves your problem, mark this answer as solved.

Thanks Elias
I will try it and get back you
Thanks alot

Did it end up solving your issue?

If it did, please mark my answer as the solution! :slight_smile:

Sorry Elias to reply you late
But with your guidance it is only possible to call design done in UMG.
in Blueprint Class but, thing is i am trying map that designed UI on plane(static mesh) in blueprint and control parameters through it