# UMG buttons do not refresh, On enable input.

**URL:** <https://forums.unrealengine.com/t/umg-buttons-do-not-refresh-on-enable-input/377538>\
**Category:** UI\
**Tags:** stuck, buttons, unreal-engine, question, UMG\
**Created:** [November 27, 2016, 3:17am UTC](https://forums.unrealengine.com/t/umg-buttons-do-not-refresh-on-enable-input/377538 "2016-11-27T03:17:07Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_5f2729be](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5f2729be](https://forums.unrealengine.com/u/anonymous_user_5f2729be)\
**Post date:** [November 27, 2016, 3:17am UTC](https://forums.unrealengine.com/t/umg-buttons-do-not-refresh-on-enable-input/377538/1 "2016-11-27T03:17:07Z")

</div>

**Node Example:**

UMG Button Pressed, _FingerID + Pressed=True_ stored.

(InGame, Cutscene happens,) so _Disable Input_ used.

During this time that “input is ignored”, player releases UMG Button.

(Ingame, Cutscene is over)_Enable input_ used, player attempts too use button, but cannot.

```
Button still retains the original ID + Value, even if new presses are sent.

```

* * *

**Two button modes exist:**

Pressed up and down:

```
Method above.

```

Precise click:

```
ID is not saved. BUT, moving finger 1 Pixel resets button(very annoying too the player) Will retain Value "pressed=True"(if player releases input, while, "input is ignored"), which can be refreshed by simply clicking button, because no ID is stored.

```

* * *

**How can this problem be resolved:**

- Me: I may not know of a setting, or node that refreshes buttons

- Epic: Add a line of C++ code too “Enable Input” _node_ stating “?Widget Input Check?”

- Epic: Change the precise click, too work within the image size, or widget defined size.

- Epic: Add node _Widget Input Check_, which can be added too _Enable input_

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_5f2729be](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5f2729be](https://forums.unrealengine.com/u/anonymous_user_5f2729be)\
**Post date:** [November 30, 2016, 8:57pm UTC](https://forums.unrealengine.com/t/umg-buttons-do-not-refresh-on-enable-input/377538/2 "2016-11-30T20:57:19Z")

</div>

Looks like its still an issue as of 4.13.2  
I found it in bug reports UE-20311

Screen buttons are Important widgets for Android Developers.
