UMG button trigger boxes misplaced in packaged game

Hello! I’ve recently packaged my game and have a rather annoying bug. My buttons don’t “trigger areas” as I call them don’t match the ones in the editor. By that I mean that in the editor whenever I click a button everything works fine but to click a button in the packaged game I have to click slightly to the right and lower of the button. Has anyone encountered this? If so, what would be the way around it?

Picture for reference:
Screenshot_20.png
Yellow border demarks the clickable area in the packaged game. However the remaining visual style is as shown.

This could potentially be a resolution change issue. Seems to break more as I adjust the ingame settings (when changing the resolution)