# UMG Button border (9-slice) scaling problem

**URL:** <https://forums.unrealengine.com/t/umg-button-border-9-slice-scaling-problem/444908>\
**Category:** UI\
**Tags:** image, border, unreal-engine, scale, question, UMG\
**Created:** [March 8, 2019, 9:58pm UTC](https://forums.unrealengine.com/t/umg-button-border-9-slice-scaling-problem/444908 "2019-03-08T21:58:11Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [March 8, 2019, 10:27pm UTC](https://forums.unrealengine.com/t/umg-button-border-9-slice-scaling-problem/444908/2 "2019-03-08T22:27:39Z")

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Discussed here yesterday:

> [@9-slice scaling UMG image](https://forums.unrealengine.com/t/9-slice-scaling-umg-image/123231/3):
>
> Yes, I do get that much about 9-slice scaling. The issue however, is how I know what percentage to use for the margins? I’ve fiddled around with the margins for quite a bit, but nothing really seems to work that well.

tl;dr

Design the smallest border you will ever need and only scale it up.

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_[View the full topic](https://forums.unrealengine.com/t/umg-button-border-9-slice-scaling-problem/444908)._
