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[UMG BUG] -1 scale transform inverted clipping

The new UMG transform allows us to mirror textures by setting negative scale values but when you do so the clipping on objects don’t take in account the negative transform. As a result they are cut wrongly.

As seen here:

http://puu.sh/cuKzA/9da21ee0aa.png

I’ve reported it here as well: [UMG BUG] -1 scale transform inverted clipping - UE4 AnswerHub .