# UMG Background Blur renders black on Android

**URL:** <https://forums.unrealengine.com/t/umg-background-blur-renders-black-on-android/396325>\
**Category:** UI\
**Tags:** unreal-engine, Android, question, UMG\
**Created:** [June 18, 2017, 9:39pm UTC](https://forums.unrealengine.com/t/umg-background-blur-renders-black-on-android/396325 "2017-06-18T21:39:29Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Fairlightish](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fairlightish](https://forums.unrealengine.com/u/Fairlightish)\
**Post date:** [June 18, 2017, 9:39pm UTC](https://forums.unrealengine.com/t/umg-background-blur-renders-black-on-android/396325/1 "2017-06-18T21:39:29Z")

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Any news on fix for that? Issue UE-39515 is there since 4.15 version.

Steps to Reproduce:

-Create a UMG Widget that uses the blur component

-Add the widget to your viewport via the level BP

-Pie, observe that the blur works

-LaunchOn or package, install, and open it on an android device

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**Author:** ![redbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@redbox](https://forums.unrealengine.com/u/redbox)\
**Post date:** [June 19, 2017, 9:17am UTC](https://forums.unrealengine.com/t/umg-background-blur-renders-black-on-android/396325/2 "2017-06-19T09:17:30Z")

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I already saw similar questions and I also face this problem in my mobile project.

I think its because UMG blur not supported on mobile devices. Maybe it will work on some hi-end/metal render, but I not checked. So in my project I just disabled this and use simple mid-black translucent background.

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**Author:** ![Fairlightish](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fairlightish](https://forums.unrealengine.com/u/Fairlightish)\
**Post date:** [June 19, 2017, 5:13pm UTC](https://forums.unrealengine.com/t/umg-background-blur-renders-black-on-android/396325/3 "2017-06-19T17:13:37Z")

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It’s a confirmed bug for over 6 months

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-39515)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

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**Author:** ![anonymous\_user\_08787d181](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_08787d181](https://forums.unrealengine.com/u/anonymous_user_08787d181)\
**Post date:** [September 5, 2017, 2:41pm UTC](https://forums.unrealengine.com/t/umg-background-blur-renders-black-on-android/396325/4 "2017-09-05T14:41:00Z")

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Anyone have any work around since the bug exists for version 4.15, 4.16, 4.17 and is scheduled to be fixed in 4.18?

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**Author:** ![ttmayrin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ttmayrin](https://forums.unrealengine.com/u/ttmayrin)\
**Post date:** [January 24, 2018, 9:55am UTC](https://forums.unrealengine.com/t/umg-background-blur-renders-black-on-android/396325/5 "2018-01-24T09:55:41Z")

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SBackground.cpp

```
#if PLATFORM_ANDROID
// This feature has not been tested on es2 and will likely not work so we force low quality fallback mode
static int32 bForceLowQualityBrushFallback = 1;
#else
static int32 bForceLowQualityBrushFallback = 0;
#endif    

```

If you want to enable background blur on android device(vulkan device?), add option to DefaultDeviceProfiels.ini  
or use commandline.

```
[Android DeviceProfile]
+CVars=Slate.ForceBackgroundBlurLowQualityOverride=0
```

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**Author:** ![Roi\_Danton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Roi\_Danton](https://forums.unrealengine.com/u/Roi_Danton)\
**Post date:** [February 3, 2019, 12:26pm UTC](https://forums.unrealengine.com/t/umg-background-blur-renders-black-on-android/396325/6 "2019-02-03T12:26:20Z")

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A test doing it on Nexus 5x failed. Either it was wrong to put the file `DefaultDeviceProfiles.ini` in `myproject/config` or it is not supported on older devices.
