UMG Animation

Hi guys,

I know how to do basic UMG animation like change colors on text or a box, but I’m curious to know how you would go about something like animating a 2D flower blooming in UMG as part of a menu. If a player mouses over a button, flowers bloom around the base of the button, and they close up and shrink away (reverse animation) when they mouse off. I get how to do the mouse over commands in blueprint, but what type of content should that blooming flower be? Sprites? Flipbook doesn’t play well with UMG.

Any thoughts?

Pinging again - maybe I’m posting in the wrong forum section.