I’m trying to build an animated interaction icon in UMG that consists of several dozen sequential images played at 30fps. It looks just fine in flipbook (where I just need to select my textures and automatically organize them into the flipbook), but I’m having an awful lot of trouble figuring out an equivalent workflow in UMG. As far as I can tell, the only way to do it is to add all 40+ images to a single widget, then use the animation track to change the alpha of the current image to 0, and the new image to 1, at the start of every new frame. That’s a really awful workflow, to the point that it makes UMG borderline-useless for the kind of animated asset I want to use.
Is there an equivalent I’m missing? I tried doing it in paper2d and billboarding it, but that led to some unpleasant lighting issues since placing it in world space made the post process system automatically alter the UI.