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UMG Animation: Holding a frame?

I want to play an animation on an UMG, but tell it to play a specific frame only. For example, if the animation is 0.5 seconds long, I want to go to 0.333 seconds and tell it to freeze on that frame. I could issue a play command at the offset I want, and immediately follow it with a pause command, but it doesn’t give me the precision I’d prefer.

Is there a way to do this without modifying EUMGSequencePlayMode to add a “StartPaused” option?