UMediaSoundWave - Force to have DecompressionType DT_Native


I have problem with playing sound from movies using VLCMediaPlayer plugin in Unreal Engine. I can see video but audio is not playing.
I realized that QueuedAudio array is being filled in UMediaSoundWave::PlayAudioSink method, but when I try to play MediaSoundWave i have that log:

ALSoundBuffer init failed for wave ‘%s’, decompression type %d

I checked that static_cast<EDecompressionType>(InWave->DecompressionType) == DTYPE_Procedural.

Is there any way just to play sound ? It musn’t be by SoundWave but using of VlcMedia plugin is necessary.