Hi, I have encountered a problem with fog and depth of field wihile rendering an animation in MRQ usin lumen. In viewport the everything seems fine but render output gives off strange outline artefacts on the edge of meshes. The problem seems to be connected to the fog. I am using ULTRA DYNAMIC SKY plugin but i encounter a simmilar problem while using a basic exponential hight fog asset.
here are 2 screenshots that show the problem.