Does anybody have a faster method of performing Line-Traces?
I notice that the default UE4 Line Tracing system goes through a lot of code that I know I’ll never need while working on my HoveringMovementComponent, and I want to do an uber-fast line trace that only gives me the impact location and surface normal, and maybe physical material later down the line. Other than that I really don’t need all the other details.
The reason I ask, is because my game could have several hundred of the hoveringmovementcomponents operating at once (and networked - scary!), and it’s the line-traces and using them to add forces/impulses that are bring the game to a slow right now.