Uknown Error

=== Handled ensure: ===
Ensure condition failed: InstanceBuffer.RequireCPUAccess [File:W:\Repos\ASA_ModKit\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp] [Line: 1773]
GPU-Scene instance culling requires CPU access to instance data for setup.
Stack:
[Callstack] 0x00007ffaa2046b88 ShooterGameEditor-Engine.dll!FInstancedStaticMeshSceneProxy::CreateRenderThreadResources()
[Callstack] 0x00007ffaa1f8219e ShooterGameEditor-Engine.dll!FHierarchicalStaticMeshSceneProxy::CreateRenderThreadResources()
[Callstack] 0x00007ffa96cfc49a ShooterGameEditor-Renderer.dll!<lambda_d173a28615d956f1dd57d8463b16fa68>::operator()()
[Callstack] 0x00007ffa96d2fd39 ShooterGameEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<FScene::AddPrimitive'::2’::AddPrimitiveCommandName,<lambda_d173a28615d956f1dd57d8463b16fa68> >::DoTask()
[Callstack] 0x00007ffa96d3dd40 ShooterGameEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<FScene::AddPrimitive'::2’::AddPrimitiveCommandName,<lambda_d173a28615d956f1dd57d8463b16fa68> > >::ExecuteTask()
[Callstack] 0x00007ffabebebbec ShooterGameEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread()
[Callstack] 0x00007ffabebec11e ShooterGameEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit()
[Callstack] 0x00007ffac3f3e139 ShooterGameEditor-RenderCore.dll!RenderingThreadMain()
[Callstack] 0x00007ffac3f441a4 ShooterGameEditor-RenderCore.dll!FRenderingThread::Run()
[Callstack] 0x00007ffabf2a1152 ShooterGameEditor-Core.dll!FRunnableThreadWin::Run()
[Callstack] 0x00007ffabf296cfa ShooterGameEditor-Core.dll!FRunnableThreadWin::GuardedRun()
[Callstack] 0x00007ffb18ea257d KERNEL32.DLL!UnknownFunction
[Callstack] 0x00007ffb1b04aa58 ntdll.dll!UnknownFunction