When I use UInputComponent::BindTouch to bind touch events in something outside of a PlayerController
, for example a UserWidget
, I can’t find anything to bind the ETouchType::Type::Moved
event, which is used in APlayerController::InputTouch.
None of the EInputEvent types exposes the correct event for ETouchType::Type::Moved
. Am I missing something or has UInputComponent::BindTouch just an incorrect parameter?