# UI widget always spawns at World Location 0,0 and not at the desired position.

**URL:** <https://forums.unrealengine.com/t/ui-widget-always-spawns-at-world-location-0-0-and-not-at-the-desired-position/1151715>\
**Category:** Blueprint\
**Tags:** unreal-engine, Widget, Blueprint, question\
**Created:** [May 2, 2023, 10:15am UTC](https://forums.unrealengine.com/t/ui-widget-always-spawns-at-world-location-0-0-and-not-at-the-desired-position/1151715 "2023-05-02T10:15:43Z")\
**Posts on this page:** 1\
**Showing post:** 8

<div class="post-metadata">

**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [May 2, 2023, 5:44pm UTC](https://forums.unrealengine.com/t/ui-widget-always-spawns-at-world-location-0-0-and-not-at-the-desired-position/1151715/8 "2023-05-02T17:44:48Z")

</div>

Oh yeah, have a look at thread:

> [@Heath Bar for Different limbs](https://forums.unrealengine.com/t/heath-bar-for-different-limbs/238988/3):
>
> So I played with this and got here: Found a neat way to map widgets onto the physics asset. How close is this to what you need?

---

_[View the full topic](https://forums.unrealengine.com/t/ui-widget-always-spawns-at-world-location-0-0-and-not-at-the-desired-position/1151715)._
