# UI Toolsets for Unreal Assistant - Experimental 

**URL:** <https://forums.unrealengine.com/t/ui-toolsets-for-unreal-assistant-experimental/2852870>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/ui-toolsets-for-unreal-assistant-experimental/2852870 "2026-11-09T14:49:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/ui-toolsets-for-unreal-assistant-experimental/2852870/1 "2026-11-09T14:49:44Z")

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### **Status**

None

**Unreal Assistant can author and now debug UMG, MVVM and Common UI: it builds widget trees, view-model bindings and widget animations, and diagnoses focus, navigation and input-routing problems in a running session.**

Unreal Assistant and unreal-mcp can build widgets and editor utility widgets from a description or design document, including layout, data connections and animations. It explains how an existing widget works: where its values come from and what each element is connected to. In a running game, it drives the UI with input and tracks where focus and input go, to reproduce a reported bug and point to the fix.
