# UI bug: shrinks whole window on tab resize

**URL:** <https://forums.unrealengine.com/t/ui-bug-shrinks-whole-window-on-tab-resize/403918>\
**Category:** UI\
**Tags:** bug, viewport-bugs, unreal-engine, bug-report, editor, UI, question\
**Created:** [September 6, 2017, 6:40pm UTC](https://forums.unrealengine.com/t/ui-bug-shrinks-whole-window-on-tab-resize/403918 "2017-09-06T18:40:03Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![CassetteFuture](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CassetteFuture](https://forums.unrealengine.com/u/CassetteFuture)\
**Post date:** [September 6, 2017, 6:40pm UTC](https://forums.unrealengine.com/t/ui-bug-shrinks-whole-window-on-tab-resize/403918/1 "2017-09-06T18:40:03Z")

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**Build type:** Binary

**Build version:** 4.17.1-3586342

**Description:** After resizing the Content Browser/Output Log panel to cover the viewport (see image), when I try to resize it back down it resizes the entire editor window.

 ![212525-uibug.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/9/b/f9b7a8bc0f60a8275b084cff903ffc7fee497f31.png)

**Repro Steps:**

1. Click and drag to resize the Content Browser until it meets the top edge of the viewport.
2. Click and drag it back down.
3. Whole window resizes.

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**Author:** ![anonymous\_user\_79b12e0f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_79b12e0f](https://forums.unrealengine.com/u/anonymous_user_79b12e0f)\
**Post date:** [September 7, 2017, 6:05pm UTC](https://forums.unrealengine.com/t/ui-bug-shrinks-whole-window-on-tab-resize/403918/2 "2017-09-07T18:05:15Z")

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Hi modcom77,

I attempted to reproduce this but I was unable to get your results. If you could provide a short video or .gif of you reproducing the issue, that would be helpful.

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**Author:** ![CassetteFuture](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CassetteFuture](https://forums.unrealengine.com/u/CassetteFuture)\
**Post date:** [September 7, 2017, 6:22pm UTC](https://forums.unrealengine.com/t/ui-bug-shrinks-whole-window-on-tab-resize/403918/3 "2017-09-07T18:22:51Z")

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Hi Jon,

Here’s a GIF of the bug:

![212688-uibuggif.gif](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/d/6/cd6fe02157bb8270d6b243bf83a2c8b252490574.gif)

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**Author:** ![anonymous\_user\_79b12e0f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_79b12e0f](https://forums.unrealengine.com/u/anonymous_user_79b12e0f)\
**Post date:** [September 7, 2017, 6:55pm UTC](https://forums.unrealengine.com/t/ui-bug-shrinks-whole-window-on-tab-resize/403918/4 "2017-09-07T18:55:46Z")

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Hi modcom77,

Thanks for providing that GIF. Does it still resize the entire editor window if you click and grab the edge of the Content Browser/ Output Log near the Output Log tab rather than in the center of the window?

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<div class="post-metadata">

**Author:** ![CassetteFuture](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CassetteFuture](https://forums.unrealengine.com/u/CassetteFuture)\
**Post date:** [September 7, 2017, 7:38pm UTC](https://forums.unrealengine.com/t/ui-bug-shrinks-whole-window-on-tab-resize/403918/5 "2017-09-07T19:38:38Z")

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No; it appears to work fine as long as the cursor is dragged to the left of the toolbar. However, dragging anywhere directly below the toolbar will trigger the bug.

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**Author:** ![anonymous\_user\_79b12e0f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_79b12e0f](https://forums.unrealengine.com/u/anonymous_user_79b12e0f)\
**Post date:** [September 7, 2017, 8:47pm UTC](https://forums.unrealengine.com/t/ui-bug-shrinks-whole-window-on-tab-resize/403918/6 "2017-09-07T20:47:16Z")

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Hi modcom77,

I was able to reproduce the bug and I have logged [JIRA UE-49459.](https://issues.unrealengine.com/issue/UE-49459)

Our developers will be investigating the issue further. Please follow that link to monitor the status of the report.
