UGS - Distributing .lib

An edge case within UGS.
As a programmer, I am syncing my engine using “Sync Precompiled Editor”. When I attempt to build my local project with C++ code, UGS doesn’t seem to have synced the lib files within each module. Thus it fails to build.

Why sync precompiled editor instead of source? I don’t have Incredibuild, so this is to reduce my local build times and avoid “Rebuild solution” from re-building the engine.

Additionally, I put a InstalledBuild.txt locally in Engine\Build to make Unreal know it’s got a packaged engine. But should this automatically be done via a precompiled editor?

The main question is, can the UGS setup be changed to have it distributing lib files to those using “Sync Precompiled Editor”?