I have a source structure in Perforce where the UE4 source directory and the game directory are parallel (at the same directory hierarchy), i.e. the default QAGame directory was removed and the new Game directory was placed up one level to be parallel to the UE4 directory.
When UGS is trying to find files, you specify the location of the .uproject file for the game and UGS automatically determines where the engine directory is located. In this case the Game directory is up a level from where UGS expects to find it and so UGS does not work because it cant find the engine directory.
Question: Is there a way to tell UGS where to locate the engine directory, or do I have to move the game directory down a level to where the original QAGame directory was located for UGS to work?