UFSM: Finite State Machine

Epic’s update system is failing to detect changes to source code.

I had to delete the 4.26 version to force an update, so plugin for Unreal 4.26 will be unavailable to download for a while until they solve this.
It’s bizarre, looks like they are checking package changes by counting bytes on files. This is inaccurate for c++ plugin updates.
[HR][/HR]

Edit:
Changes already processed.
Thank you Marketplace staff!