UFSM: Finite State Machine

Hello Bruno,
Just updated the plugin after using it for a while and loving it.

Building the FSM in C++ from pawn constructor using the first post code example, i now trigger the error :


[2019.05.17-12.18.41:513][183]FSMs: Error: [StateMachine]: 'New States' Array is zero sized.
[2019.05.17-12.18.41:513][183]PIE: Error: {FSM}:: 'New States' Array is zero sized. -->  FSM: Make States: Function /Script/UFSM.StateMachineComponent:MakeStates at (ShooterPlayerStateMachine /Game/Maps/UEDPIE_0_Highrise.Highrise:PersistentLevel.

Weirdest part is that the FSM is working.