# UEFN Validation where the asset name missing in log

**URL:** <https://forums.unrealengine.com/t/uefn-validation-where-the-asset-name-missing-in-log/2666638>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, closed, question\
**Created:** [October 19, 2025, 8:46am UTC](https://forums.unrealengine.com/t/uefn-validation-where-the-asset-name-missing-in-log/2666638 "2025-10-19T08:46:19Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 21, 2025, 4:06pm UTC](https://forums.unrealengine.com/t/uefn-validation-where-the-asset-name-missing-in-log/2666638/3 "2025-10-21T16:06:59Z")

</div>

hi @PhantqmForce ,

Looking at this line in the log shows this to be a Fortnite built-in asset, and the Validation Fixer won’t touch the ``NewRoguelike`Actor.

Please could you Verify your installation as [Verify Fortnite Post](https://forums.unrealengine.com/t/urc-exe-and-urc-dll-get-flagged-as-malware-from-microsoft-defender/1802519/5) just to make sure nothing is wrong

```plaintext
LogValkyrieSyncProject: Error: Failed to find public assets [Failed to read C:/Users/Phant/Documents/Fortnite Projects/NewRoguelike/Content/_ExternalActors_/NewRoguelike/0/OV/W8A430MMOH59XHXVVDWHVJ.uasset]

```

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