# UEFN Validation where the asset name missing in log

**URL:** <https://forums.unrealengine.com/t/uefn-validation-where-the-asset-name-missing-in-log/2666638>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, closed, question\
**Created:** [October 19, 2025, 8:46am UTC](https://forums.unrealengine.com/t/uefn-validation-where-the-asset-name-missing-in-log/2666638 "2025-10-19T08:46:19Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 24, 2025, 7:24pm UTC](https://forums.unrealengine.com/t/uefn-validation-where-the-asset-name-missing-in-log/2666638/11 "2025-10-24T19:24:22Z")

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Possibly try an example

[How to copy a UEFN project - Development / Getting Started & Setup - Epic Developer Community Forums](https://forums.unrealengine.com/t/how-to-copy-a-uefn-project/1236151/2)

Migration is the only thing I tried

Found this

YouTube video

[How to duplicate or copy a UEFN Project Easily! #uefn #fortnite](https://www.youtube.com/watch?v=cqgE7VzhSNM&t=1s)

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