# UEFN Validation Error: Disallowed Reference to NavigationSystemV1 After UE5 Migration

**URL:** <https://forums.unrealengine.com/t/uefn-validation-error-disallowed-reference-to-navigationsystemv1-after-ue5-migration/2346276>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, editor, question, fortnite\
**Created:** [February 20, 2025, 8:21am UTC](https://forums.unrealengine.com/t/uefn-validation-error-disallowed-reference-to-navigationsystemv1-after-ue5-migration/2346276 "2025-02-20T08:21:54Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Reeyawn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/reeyawn/32/1125649_2.png) [@Reeyawn](https://forums.unrealengine.com/u/Reeyawn)\
**Post date:** [February 20, 2025, 8:21am UTC](https://forums.unrealengine.com/t/uefn-validation-error-disallowed-reference-to-navigationsystemv1-after-ue5-migration/2346276/1 "2025-02-20T08:21:54Z")

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### Summary

Getting this error when trying to launch a session:

LogValkyrieValidation: Error: Disallowed reference to /Script/NavigationSystem.NavigationSystemV1, Referenced by:Content/Meadow\_Environment\_Set/Maps/MeadowsENV.umap (World), Plugin mount point:/SSMeadows.  
UEFNValidation: Error: Disallowed reference to /Script/NavigationSystem.NavigationSystemV1, Referenced by:See below for asset list, Plugin mount point:/SSMeadows.  
UEFNValidation: Error: /SSMeadows/Meadow\_Environment\_Set/Maps/MeadowsENV

This level was initially migrated from UE5 and had a few other disallowed object types that I was able to either fix manually or through running a validation fix-up. But, for whatever reason, running a validation fix-up doesn’t affect this error and I have no clue how to fix manually as I can’t seem to find any NavigationSystem info within my level/world or project settings.

I have also tried resetting any Navigation Systems settings to default within the World Settings of UE5 project and tried re-migrating but I stil get this error. I’m also not the most experienced with UE5 so I definitely could have missed something.

Any ideas what I could be doing wrong?

Edit: I was able to copy every actor from one level into a new level created within UEFN BESIDES instanced foliage and then a session will launch and I can play within my level. So, I thought the issue was with instanced foliage and deleted all of them and tried launching session within the imported UE5 levels but still receive the same error. So then I tried going through and individually deleteing meshes, landscape, and foliage until there was nothing except for Island Settings, WorldDataLayers, and WorldPartitionMiniMap and the session stil won’t launch.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Other

### Steps to Reproduce

1. Migrate level from UE5 to UEFN
2. Open Level with project in UEFN
3. Attempt to Launch Session
4. Receive error

### Expected Result

Session Launches

### Observed Result

Project is not valid, see message log for more detail; Run Validation Fix-up; Project validation failed pop-ups and session does not launch as intended.

### Platform(s)

windows

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [February 20, 2025, 7:52pm UTC](https://forums.unrealengine.com/t/uefn-validation-error-disallowed-reference-to-navigationsystemv1-after-ue5-migration/2346276/2 "2025-02-20T19:52:12Z")

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hi @Reeyawn ,  
You can only import assets using  
[Converting Assets into Props in Unreal Editor for Fortnite | Unreal Editor for Fortnite Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/uefn/converting-assets-into-props-in-unreal-editor-for-fortnite#usingthelegacyprocess)  
or  
[Importing Assets in Unreal Editor for Fortnite | Unreal Editor for Fortnite Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/uefn/importing-assets-in-unreal-editor-for-fortnite)

If you try and import from a Migrated Asset in UE5 5.\* engine  
everything is disallowed in UEFN/Fortnite

UE5 PYTHON Is not supported in UEFN as this is a subset of the Enginr  
Disallowed is for anything not imported in Fortnight  
see

[Asset Validation Issues - Issues and Bug Reporting / UEFN Validation - Epic Developer Community Forums](https://forums.unrealengine.com/t/asset-validation-issues/817504/14)

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<div class="post-metadata">

**Author:** ![Reeyawn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/reeyawn/32/1125649_2.png) [@Reeyawn](https://forums.unrealengine.com/u/Reeyawn)\
**Post date:** [February 21, 2025, 5:24am UTC](https://forums.unrealengine.com/t/uefn-validation-error-disallowed-reference-to-navigationsystemv1-after-ue5-migration/2346276/3 "2025-02-21T05:24:37Z")

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Ahh, I gotcha. Thanks for the info!

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [March 23, 2025, 5:25am UTC](https://forums.unrealengine.com/t/uefn-validation-error-disallowed-reference-to-navigationsystemv1-after-ue5-migration/2346276/4 "2025-03-23T05:25:22Z")

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