# UEFN – Repeated EOSPlayerLease AcquireLease Error 36002 / libcurl Error 3

**URL:** <https://forums.unrealengine.com/t/uefn-repeated-eosplayerlease-acquirelease-error-36002-libcurl-error-3/2855385>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [November 13, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/uefn-repeated-eosplayerlease-acquirelease-error-36002-libcurl-error-3/2855385 "2026-11-13T16:31:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![barry1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@barry1](https://forums.unrealengine.com/u/barry1)\
**Post date:** [November 13, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/uefn-repeated-eosplayerlease-acquirelease-error-36002-libcurl-error-3/2855385/1 "2026-11-13T16:31:26Z")

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### Summary

Since November 11, 2026, UEFN has been repeatedly displaying EOSPlayerLease errors in the Output Log.

The following errors appear multiple times, even when the editor is idle:

LogHttp: request failed, libcurl error: 3  
URL rejected: No host part in the URL  
LogEOS: Failed to connect to the backend  
ServiceName=[PlayerLease], OperationName=[Createlease]  
LogEOSPlayerLease: HTTP 0 → ServiceUnavailable  
AcquireLease failed with result 36002

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

Other

### Steps to Reproduce

1 Open Unreal Editor for Fortnite on Windows.

2 Open an existing UEFN project.

3 Open the Output Log.

4 Observe the recurring EOSPlayerLease errors, even when the editor is idle.

5 Restart UEFN and repeat. The errors continue to appear.

### Expected Result

UEFN should connect to Epic Online Services without repeatedly displaying backend connection errors.

### Observed Result

UEFN repeatedly displays libcurl error: 3, URL rejected: No host part in the URL, ServiceUnavailable and EOSPlayerLease AcquireLease failed with result 36002.

The editor remains usable, and Fortnite playtest sessions can still work.

### Platform(s)

windows

### Upload an image

 ![IMMAGINE.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/3/6/c366b7086b21e5f5a26cb5d34ba22f10143027c3.png)

### Additional Notes

The issue has persisted since November 11, 2026. Restarting UEFN and Epic Games Launcher did not resolve it. Verifying the UEFN installation files also did not resolve it.  
The issue appears to involve Epic Online Services / PlayerLease rather than project-specific Python or Verse code.

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**Author:** ![i3ESKR](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@i3ESKR](https://forums.unrealengine.com/u/i3ESKR)\
**Post date:** [November 13, 2026, 5:17pm UTC](https://forums.unrealengine.com/t/uefn-repeated-eosplayerlease-acquirelease-error-36002-libcurl-error-3/2855385/2 "2026-11-13T17:17:40Z")

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hey, i took a look at your logs. the libcurl error 3 seems to point to an invalid or missing URL rather than a normal connection timeout.

does this happen on every UEFN project or just one? and are you using a VPN or proxy?

also, since playtesting still works, i’m wondering if it’s just the PlayerLease service failing in the background.
