# Uefn Map Matchmaking Bug (queue in bug)

**URL:** <https://forums.unrealengine.com/t/uefn-map-matchmaking-bug-queue-in-bug/2580880>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [June 27, 2025, 10:17am UTC](https://forums.unrealengine.com/t/uefn-map-matchmaking-bug-queue-in-bug/2580880 "2025-06-27T10:17:04Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [June 27, 2025, 9:38pm UTC](https://forums.unrealengine.com/t/uefn-map-matchmaking-bug-queue-in-bug/2580880/4 "2025-06-27T21:38:13Z")

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> [@ArcticJoyStudios](#):
>
> This is working at 21:30 UTC 17:48 EST
> 
> 2357-7512-7832

The queue full error may have been fixed.  
see the post  
[Public Matchmaking Bug: Unable to Join Public Lobbies - New Fortnite Maps - General / Issues and Bug Reporting - Epic Developer Community Forums](https://forums.unrealengine.com/t/public-matchmaking-bug-unable-to-join-public-lobbies-new-fortnite-maps/2581520/3)  
LogMatchmakingServiceClient: **ChangeState - ‘QueueFull’ → ‘Finished’**

WHY ITS got no one in it!

OldState=QueueFull NewState=Finished

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