I have found that I can set the pregame spawn pads Teams to None and it still works fine for that part. But if I do None to the gameplay ones the player spawns at world 0 and up in the air. If I set the gameplay spawners to Any then the player spawns in the correct location/s.
Strange that the Team allocation affects spawn location. My Island settings for Teams are Free for All.
I just tested these on a new blank island with the same results. Its strange I haven’t found any other people with this issue.
I test on a published / unlisted versions. Launch Session doesnt work with the pregame spawns and I just spawn at the gameplay locations instead. The second PC gets a matchmaking error #2 if they try to join with an unpublished version. I heard that if the second PC was on my (Creative Portal) team this may not occur but I will eventually be testing with 50 strangers/volunteers when the time comes and may not want to set up all of them on a team so I avoid this as it won’t be a true test of things to come.