UEFN Island settings FFA but forces player into teams

@Fortnite_Tourney
Hello friend, I’m not sure if your issue has been resolved, but my map encountered a similar problem. I need all players to start in Team 1 at the beginning, and during the game, players can switch to other Teams. Playing the game using PUBLIC mode works normally, but when playing in PRIVATE mode, the second player will be forcibly assigned to Team 2. If there is no Player Spawner Device for Team 2 present or enabled, the player will appear in the sky.

; Then I tested different Team settings and combinations under IslandSettings, only to find two results: either Teams couldn’t be switched, or players were forcibly assigned to other Teams.

; My final solution was to set the Player Team of the Player Spawner Devices at the start of the game to Any, and set the Player Spawner Devices for other Teams to Disable. When the game starts, I set a trigger event to Enable the Player Spawner Devices for Team 1 (for respawning), set all players in the Mutator Zone to Team 1, and Disable all Player Spawner Devices set to Any. This solved the problem.

; The downside of this solution is that in the official game, when playing using PRIVATE mode, it shows “different Teams,” but the actual game can be on the same team due to the previous settings, which might confuse players who join the game.