# UEFN Error when trying to edit Widget Blueprints or Materials

**URL:** <https://forums.unrealengine.com/t/uefn-error-when-trying-to-edit-widget-blueprints-or-materials/2696552>\
**Category:** Issues and Bug Reporting\
**Tags:** id, slug, open, name\
**Created:** [February 2, 2026, 12:26pm UTC](https://forums.unrealengine.com/t/uefn-error-when-trying-to-edit-widget-blueprints-or-materials/2696552 "2026-02-02T12:26:30Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [February 6, 2026, 1:19pm UTC](https://forums.unrealengine.com/t/uefn-error-when-trying-to-edit-widget-blueprints-or-materials/2696552/3 "2026-02-06T13:19:36Z")

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Could you send over your logs?

> [@How to get your Fortnite logs](https://forums.unrealengine.com/t/how-to-get-your-fortnite-logs/682382):
>
> At times, we will ask you to send us your logs when you’re having an issue in UEFN. Here is how to do that: UEFN Logs Exit Fortnite. Click on Start or press the Windows Key + R. Type \AppData\Local\UnrealEditorFortnite\Saved\Logs and press Enter. Zip your Logs folder and attach the zip file to your reply. To find UEFN Logs while working in UEFN: Click “Output Log” at the bottom of the window. Click on “Setting” at the top right of the window Click “Open Source Location” Zip your Logs folder…

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