# UEFN does not currently support morph targets

**URL:** <https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [June 26, 2023, 8:05pm UTC](https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477 "2023-06-26T20:05:17Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![WINDOW](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/window/32/726033_2.png) [@WINDOW](https://forums.unrealengine.com/u/WINDOW)\
**Post date:** [June 26, 2023, 8:05pm UTC](https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477/1 "2023-06-26T20:05:17Z")

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![Screenshot 2023-06-26 110443](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/9/b/f9bf3d5e3ed78086ef47f4f1e6d1ef6f5070bda8.png)  
I tried every possible way to import them as animations and it works (Migrating from UE5, or just importing straight from blender with armature that has one bone driving the deformation) but you always get this error when trying to launch. Another thing that would be cool as well is the ability to import hair curves as alembic files and have the hair physics like you can in Unreal Editor.

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [June 26, 2023, 9:31pm UTC](https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477/2 "2023-06-26T21:31:50Z")

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Hello,

According to [this post](https://forums.unrealengine.com/t/ask-epic-anything-animation-cinematics-june-21st-2023-at-10am-est/1199295/30) from the Animation AMA morph targets will work in 25.20 (25.10 is the latest public release as of now)

So try again once 25.20 is out and let us know if you’re still seeing that error.

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**Author:** ![WINDOW](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/window/32/726033_2.png) [@WINDOW](https://forums.unrealengine.com/u/WINDOW)\
**Post date:** [July 6, 2023, 5:00pm UTC](https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477/3 "2023-07-06T17:00:51Z")

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Great to hear! I entered the UEFN animation contest recently and Morph Target support would have made things so much smoother and efficient as opposed to having to use bones (it ended up having over 200 bones in the custom rig I made). It would also be interesting to see the results of contest before and after there is morph target support as it is such a primary aspect of animation.

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**Author:** ![cheezel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cheezel/32/734054_2.png) [@cheezel](https://forums.unrealengine.com/u/cheezel)\
**Post date:** [July 13, 2023, 2:27am UTC](https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477/4 "2023-07-13T02:27:11Z")

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did you get them to work? i’m planning my character now

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [July 13, 2023, 3:07pm UTC](https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477/5 "2023-07-13T15:07:30Z")

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Hello @cheezel.

As of 7.13.2023 the current version is 25.11

You can see the current version on the splash screen or by hovering your cursor over the Engine Version in the upper right.

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**Author:** ![cheezel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cheezel/32/734054_2.png) [@cheezel](https://forums.unrealengine.com/u/cheezel)\
**Post date:** [July 13, 2023, 3:31pm UTC](https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477/6 "2023-07-13T15:31:10Z")

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thanks, i read that wrong the first time

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**Author:** ![Fatboyjim](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fatboyjim](https://forums.unrealengine.com/u/Fatboyjim)\
**Post date:** [August 11, 2023, 4:21pm UTC](https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477/7 "2023-08-11T16:21:08Z")

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hey

Also having the same issues - were these fixed in 52.20?

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**Author:** ![tstrongvfx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tstrongvfx](https://forums.unrealengine.com/u/tstrongvfx)\
**Post date:** [February 4, 2026, 8:35pm UTC](https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477/8 "2026-02-04T20:35:05Z")

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Morph Targets working?

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [February 4, 2026, 8:50pm UTC](https://forums.unrealengine.com/t/uefn-does-not-currently-support-morph-targets/1211477/9 "2026-02-04T20:50:52Z")

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Hi @tstrongvfx , In 2026 three years later of OP

> **[Import Options - Importing Assets in Unreal Editor for Fortnite | Fortnite...](https://dev.epicgames.com/documentation/en-us/fortnite/importing-assets-in-unreal-editor-for-fortnite#fbx-import-options)**
>
> Import custom assets into Unreal Editor for Fortnite (UEFN) from Fab,  Sketchfab or 3D modeling software to create experiences that go beyond Fortnite Creative assets. For more information and tips on how to model assets, the documents below have all...

Yes does now 39.40

see full import documentation

[Importing Assets in Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/fortnite/importing-assets-in-unreal-editor-for-fortnite)

Please log a new thread with latest information if still a problem

Thanks
