# UEFN Crashes when loading project (March 2025)

**URL:** <https://forums.unrealengine.com/t/uefn-crashes-when-loading-project-march-2025/2386927>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [March 12, 2025, 5:27pm UTC](https://forums.unrealengine.com/t/uefn-crashes-when-loading-project-march-2025/2386927 "2025-03-12T17:27:00Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [March 12, 2025, 8:13pm UTC](https://forums.unrealengine.com/t/uefn-crashes-when-loading-project-march-2025/2386927/3 "2025-03-12T20:13:13Z")

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> [@ITemI](#):
>
> Please re-save /PirateDeathrun/ **ExternalActors** /PirateDeathrun/2/81/  
> Z2AKXB835REWJ2PZ1OTHI1

Copy “Z2AKXB835REWJ2PZ1OTHI1” and put it in the Outliner

This is the post about converting the last part number into an asset  
[Asset Validation Issues - using code from a log](https://forums.unrealengine.com/t/asset-validation-issues/817504/14)

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