# UEFN converts Creative 2.0 Template Island Test out Devices into Disallowed Assets

**URL:** <https://forums.unrealengine.com/t/uefn-converts-creative-2-0-template-island-test-out-devices-into-disallowed-assets/1936791>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 14, 2024, 5:09am UTC](https://forums.unrealengine.com/t/uefn-converts-creative-2-0-template-island-test-out-devices-into-disallowed-assets/1936791 "2024-07-14T05:09:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [July 14, 2024, 5:09am UTC](https://forums.unrealengine.com/t/uefn-converts-creative-2-0-template-island-test-out-devices-into-disallowed-assets/1936791/1 "2024-07-14T05:09:16Z")

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### Reference ID

4fef27a4-4eda-5704-c622-4aaf48678fa1

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

Assets

### Summary

Create island “Test out Devices” in FN Creative 2.0 and convert inside UEFN 30.20 will create disallowed assets

### Steps to Reproduce

1. Open Fortnite on Xbox One
2. Open Fortnite Creative 2.0 30.20 using Xbox controller
3. “Use Console”
4. Create new Island from Template “Test out Devices” called “UEFNLink”
5. Start the new template as game move around now Stop Game and return to lobby
6. Go back into Fornite Creative - straight into Rift
7. Open UEFN 30.20
8. Shows “UEFNLink” with the FN Creative symbol.
9. Double click and accept conversion.
10. When conversion is complete, dont touch.
11. Click Launch Session which starts say “Validating 3068 Assets” from Fortnite Creative 2.0
12. Messages about Project Validation failed see message log “Device\_Floor\_GolfCartSpawner\_C\_0”

### Expected Result

UEFN to complete conversion from Creative without any automated Creative 2.0 Template Island Test out Devices into Disallowed Assets allow upload to Fortnite

### Observed Result

Creative 2.0 Template Island Test out Devices into Disallowed Assets which have to be deleted to allow upload of Assets created by Creative 2.0

### Platform(s)

windows and Xbox

### Additional Notes

Found disallowed object type /Game/Items/Traps/Blueprints/Device\_Floor\_GolfCartSpawner.Device\_Floor\_GolfCartSpawner\_C, Referenced by:See below for asset list, Plugin mount point:/Uefnlink  
Found disallowed object type /Game/Athena/Items/Traps/TID\_Floor\_GolfCartSpawner.TID\_Floor\_GolfCartSpawner, Referenced by:See below for asset list, Plugin mount point:/Uefnlink.

[2024.07.13-17.59.53:827][866]LogFort: ABuildingTrap::SwitchToUnattachedMaterial: Device\_Floor\_GolfCartSpawner\_C\_0: Cannot switch to the UnattachedMaterialInstance material as the non-attached material variable is null.  
[2024.07.13-17.59.53:830][866]LogFort: ABuildingTrap::SwitchToUnattachedMaterial: Device\_Floor\_GolfCartSpawner\_C\_0: Cannot switch to the UnattachedMaterialInstance material as the non-attached material variable is null.  
[2024.07.13-17.59.53:830][866]LogFort: ABuildingTrap::SwitchToUnattachedMaterial: Device\_Floor\_GolfCartSpawner\_C\_0: Cannot switch to the UnattachedMaterialInstance material as the non-attached material variable is null.

Looking into this AFIK its a Creative 1.0 Device NOT updated to Creative 2.0. UEFN expects only Creative 2.0 Devices. So maybe the “Test your Deives” Island template needs updating?
