# UEFN checks edits landscape every time after syncing

**URL:** <https://forums.unrealengine.com/t/uefn-checks-edits-landscape-every-time-after-syncing/1360534>\
**Category:** Issues and Bug Reporting\
**Tags:** landscape-problems, fortnite-creative, unreal-editor-for-fortnite, Landscape, grass, fortnite\
**Created:** [November 3, 2023, 6:55pm UTC](https://forums.unrealengine.com/t/uefn-checks-edits-landscape-every-time-after-syncing/1360534 "2023-11-03T18:55:23Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![bgi.mark.cieslar](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bgi.mark.cieslar/32/879104_2.png) [@bgi.mark.cieslar](https://forums.unrealengine.com/u/bgi.mark.cieslar)\
**Post date:** [November 3, 2023, 6:55pm UTC](https://forums.unrealengine.com/t/uefn-checks-edits-landscape-every-time-after-syncing/1360534/1 "2023-11-03T18:55:23Z")

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### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

World Building

### Summary

We have a map with a landscape, and every time anyone on the project syncs down changes to the map (even when the changes are to completely unrelated files), the editor pops a toaster about rebuilding grass maps and then dirties all the landscape files. This leads to those files constantly getting rechecked in, and being locked 99% of the time when someone actually does want to edit them.

### Steps to Reproduce

Have a map with a landscape (this isn’t happening in all our maps so I wouldn’t expect this to be 100% repro)  
Have another user change something unrelated to the landscape and submit.  
Get Latest in UEFN as the original user

### Expected Result

Ideally you would just sync latest and be ready to go, for us in this map it dirties and wants to save/checkout all the landscape files every time.

### Observed Result

Ideally you would just sync latest and be ready to go, for us in this map it dirties and wants to save/checkout all the landscape files every time.

### Platform(s)

PC
